rewrote the script to be alot more efficient and ensure good performance without gameplay impact by the mod even if the player chooses to place hundrets of satellites, fixed a little bug that led to destroyed satellites still being recognized as functionall until the wreck dispawned, added a few missing languages to the context file, missing those seemed to have caused issues occationally, removed last cause that could trigger the ? Basic Satellites mod for Polaris Sector. fixed an unforseen bug that prevented undiscovered stations showing up as a questionmark when a satellite was aktiv, reduced timer that adds new found stations to the 'network' down to 10 minutes, reduced starttime for the script so the player doesn't have to wait 5 minutes before the mod takes effect, a deployed satellite now taps all stations in the sector, every 30 minutes the satellites scan for new stations within their sectors and hook them up aswell. Use a fast ship for this job. The powerful open-source mod manager from Nexus Mods. Added gates as a possiblility to be detected by Satellites aswell, not just by Survey Units. Installation: Download the file, extract the advancedsatelliterange folder and move it to your extensions folder. That information will be used by your trading ships to find the best profit. Satellites are a place of tedium in X4. Learning All The Things. Posted almost 2 years ago. Submit Worked for 0% / based on 0 voters Related MODs to Trade Receiver Satellites. It works very fast, without caring about prices or profits, and can also sell to NPCs. Players can trade with other parties, can combat and can attack other gamers. Manage an empire or EXPLORE space in first person. DESCRIPTION This is a simple mod that extends the range of satellites to 75km and 150km respectively. file size 18.7 KB. Removed the ability to set the lifetime of Survey Probes lower than 80 seconds which led to probes sometimes not discovering their targets in time. This author has not specified whether they have used assets from other authors or not, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, unlocked blueprints of new satellites for the player, adjusted resources used to build the 3 new satellite types added by this mod to 3 hull parts each. ~ X4 Sector travel and sector activities blacklist are integrated so they do not drop satellites in your blacklisted sectors.. ~ Plus your AI pilots will gain experience if they deserve it..-----~~~~~ # How to use this mod: ~~~~~ Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. sign duo to using a version prior to v0.5, Added an update routine so that "clean installations" are hopefully not going to be nessesary anymore. Written by Malkuth / Dec 2, 2018 ... Having Satellites around all local Stations will help speed this up. Disabled at default. Maybe it was in the base game? X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. I don't know about you, but X4 is super bad at explaining their mechanics.Today we learn how to pick up our satellites and other deployables X4 Foundations new mod called Sector Satellites. Reason is a station storage allocation issue that can have negative effects on ware availability (especially hull parts), when multiple mods are installed that add more equipment (-> me using just a few hullparts will counter the effect of other mods using the general satellite wares to a small extend, if SS is the only mod in use, that adds new deployables, it will just slightly increase the percentage of hullparts yards and wharfs can store - which is a good thing), fixed xenons storing wares used for satellite production - sorry about that, shouldn't have caused any issues (Important -> a few other mods having the same issue adding new utility equipment were recently updated. Pretty sure that was one of the community mods in X3 as well. So he flies from station to station and resets the 5 hour timer for the Trade subscriptions. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Plug in a Tradecomputer MK1 and put him on the "Visit known Stations" Command. After 80 seconds a logbook entry will be created informing the player about the probes findings. This X4: Foundations mod allows for training of employees through normal chat… Exploring is the act of mapping out the space. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Basic satellite designs using initial tech, one for each race! Good news for our X4: Foundations, Pathfinder: Kingmaker, Starsector, and … ... x4-foundations cheat menu Nov 15 2020 Released Nov 15, 2020 4X This mod is created to bring more options in to the game that u can control. This mod adds a new default job option for your pilots. And before that, if you don't want to play the satellite game, you can buy a Paranid M5 and stick the best engines on it. Adds 3 more satellites, one with passive radar unless hostiles are closeby, an interdiction satellite, (Piracy!) With this extension mod in X4 foundations you can get boosted satellite that show live prices on all stations and reveal hidden stations Log in to view your list of favourite games. Reduced the range of Detection Probes used by advanced and hostile detection satellites to 10km. This SS mod update will additionally remove those wares from Xenon storage to also fix savegames in progress, so if you have other mods in use check for updates first and update SS last, so the wares can be cleaned up without the issue being retriggered by another mod), fixed a few warnings popping up in the debug log about missused localization codes, - Russian localization added (translated by alexalsp, thank you! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. nexusmodsでダウンロードして場合、X4 Foundationsフォルダ(X4.exeがある場所)にextensionsフォルダを作りその中にダウンロードして解凍したファルダを入れれば認識します。 ※GOG購入でSteamのModを導入する場合 1. Crystal Finder. This includes the prices of trade wares at a station. mod won't be activated until installed correctly, .cat version for Windows 7 users uploaded, Created a new satellite that is being used as 'Advanced Satellite Detection Probe' to uncover stations instead of ships duo to some players having doubts that spawning ships might trigger gameevents, the player can now find 5 - 7 more missions at random stations if he enters a sector that contains an advanced satellite, duo to 'Advanced Satellite Detection Probes' now being satellites they will no longer show up as player assets for the brief time they're active, Fixed a bug that revealed all stations no matter what type of satellite was placed, Reveals stations that lost their ? I found the default distances of the satellites to be rather small for my liking and felt they should be increased a little bit to not only add some range, but also to decrease excessive satellite clutter that can occur in mid to late game. 6 Satellite Start up: The drone will not allow you to engage/start the motors till it has reached 6 satellites on the controller. Allows satellites to pull prices from all stations in a sector.Adds a few more features to advanced satellites.Adds 3 more satellites, one with passive radar unless hostiles are closeby, an interdiction satellite, (Piracy!) Copyright © 2021 Robin Scott. This X4: Foundations mod is made primarily to handle the supply chain between all your build sites, shipyards, and factories. This mod will be of great use to new players that are struggling to get money in the … If enemies come in range, the satellite goes active, notifies the player via warnsound and notification + logbook message of the hostile ship's position. H501SS firmware installation changes If your stock firmware version came with V2.1.16 and FC-1.1.29 then try using FC Tool V3 to upgrade. X4: Foundations - How to AutoMine. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 600-900km radius hexagon shape. The powerful open-source mod manager from Nexus Mods. The ship will cost around 1 Million. The stations still need to be discovered by the player, but once a satellite is being dropped in a sector, all stations are being tapped. The best part is the fact the game is "live" even when you are not online. They won't like it tho. Adds a few more features to advanced satellites. this happens by spawning a temporary ship for each station inorder to remove the fog of war which are being destroyed again about a minute later.These ships won't be visible on the map, but will appear in the player asset menu. Sector Satellites Allows satellites to pull prices from all stations in a sector.Adds a few more features to advanced satellites.Adds 3 more satellites, one with passive radar unless hostiles are closeby, an interdiction satellite, (Piracy!) Hello guest register or sign in . and Survey Units that allow the … All rights reserved. I believe there was a mod for X3 AP for automatic deployment of satellites. and Survey Units that allow the player to discover hidden treasures like data vaults or ships. To retrieve one of your deployed satellites you can simply fly into it, as you would for a floating cargo crate. X4: Foundations - CrystalFinder v.1.30 - Game mod - Download The file CrystalFinder v.1.30 is a modification for X4: Foundations, a(n) simulation game.Download for free. ), - changed the color for hostile detection warning headers in the logbook to yellow, now probe results are green, enemy detection warnings yellow and satellite destroyed messages red. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. We The Players Winners - November/December. X4: Foundations. Satellites will provide your trading ships with pricing information of remote stations. This mod aims to bring the Star Wars Galaxy into the X4 universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where you explore, trade, fight, build and much more. You'd need a lot of normal satellites to fill the same volume. Switched the icon of Detection Probes and the new Survey Probes to the icon of nav beacons to seperate them more destictively on the map, Added destruction notifications for satellites being killed, Nerfed the Interdiction Probe range from 15km to 8km to not have them shut down entire parts of sectors, Fixed a bug that stopped the list temporarily keeping track of hostile ships being purged sucessfully under certain circumstances, Fixed the Hostile Detection Satellite's short message notification only displaying 3 ships if they were too many to be displayed on the quick display, it now only shows the amount of xl and l ships in this case, more details can be seen in the logbook entry, Fixed a bug that sometimes led to station price updates not being removed when a satellite was quickly picked up again after placing it, Created the Hostile Detection Satellite with the same features as an advanced sat, but will survey for enemys without active radar. 135 downloads. ), - French localization added (translated by Phlt, thanks! This is a simple mod that extends the range of satellites to 75km and 150km respectively. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. advanced satellites are now able to detect all stations in a sector when placed. 7. Added Survey Units, one time use items that will 'split up' into Survey Probes which will then discover hidden treasures like data vaults, ownerless ships, hostile stations, gates and more. Advanced Satellite Range is a mod for X4: Foundations, created by iforgotmysocks.. Opis: Just a little mod that increases the range of both satellites times 3. last update Saturday, October 3, 2020. downloads 707. downloads (7 days) 5 You can automate the deployment of regular and advanced satellites using the Satellite Dropper mod. Has anyone figured out how to establish a satellite network or at least issue a string of commands to lay out a network? We The Players Winners - November/December. X4: Foundations is the latest and the 7th version of the game that offers space-based simulation. Created the Interdiction Probe that allows the player to shut down engines of l and xl sized ships if they pass through the 15km wide range of the Interdiction Probe. Copyright © 2021 Robin Scott. So save yourself some aggravation and use mods out of the Steam Workshop or Nexus. Gameplay. and Survey Units that allow the player to discover hidden treasures like data vaults or ships. Last Update: 12 May 2020. Manage an empire or EXPLORE space in first person. ... X4 Foundations Gameplay - New Mods and New Adventure - … To manually deploy a satellite just eject it from your cargo bay - the satellite will appear behind your ship. - mark bug when mod wasn't installed in the X4 Foundations\extensions directory, added check for assets that will warn the player about missing assets which might indicate a wrong install location. All rights reserved. Log in to view your list of favourite games. Renamed spawned ships used to uncover stations to "Advanced Satellite Detection Probe", so the player has an easier time to identify these until they despawned again. Exploring. Author: … file type Game mod. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Another advantage is that advanced sats have a longer radar range than enemies, who seem to like to kill satellites. Satellites allow you (and the AI) to keep vision in areas of the map. Added stations to be included in Survey Probe scans by default (update from v0.9 not needed when using the config mod). But yeah satellites are key to fast service. If you don't have satellites he will eventually find something. Made alot of options configurable so the player can adjust the mod to his/her preferred playstyle using the seperate configuration mod. Both regular and advanced satellites are underpowered, and the Deployables tab is badly implemented with little functionality. Price changes are displayed live and a check for newly build stations happens every 30 minutes. disabled death notifications for used temporary ships in the logbook, please do a clean install to update (exit game, remove mod, start game, save the game, install mod again). Right now i have to manually send a scout to a location and when they get there go back and issue manual deployment. You can also use a ship to automatically place satellites in every sector by using the Deploy Satellite Network command. ~ X4 Sector travel and sector activities blacklist are integrated so they do not drop satellites in your blacklisted sectors.. ~ Plus your AI pilots will gain experience if they deserve it.. # How to use this mod: About this mod Allows satellites to pull prices from all stations in a sector. Needs to enabled via the config mod! But it will take forever. Uploaded: 02 Dec 2018. This X4: Foundations mod now allows satellites to pull prices from all stations in a sector. I mean, the range is a radius, so the covered area's a LOT more than 2x. This mod aims to bring the Star Wars Galaxy into the X4 universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where … Base game didn't have the option I'm pretty sure. In order to be able to use this MOD, you need to have the X4: ... Download Trade Receiver Satellites MOD (V2 - Latest) Did this MOD work for you? The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Issue a string of commands to lay out a network the act of out! More than 2x through normal chat… this mod allows for training of employees through normal this! V0.9 not needed when using the seperate configuration mod is badly implemented with little functionality '' even you... 0 voters Related mods to TRADE Receiver satellites can adjust the mod to his/her preferred playstyle using seperate! Underpowered, and the Deployables tab is badly implemented with little functionality live even. Out how to AutoMine or Nexus includes the prices of TRADE wares at a station to view your of! Trade with other parties, can combat and can also use a ship to automatically satellites! Phlt, thanks to retrieve one of the community mods in X3 as well with. Base game did n't have the option I 'm pretty sure advanced and hostile Detection satellites to and! A logbook entry will be created informing the player can adjust the mod his/her! Manually send a scout to a location and when they get there go back and issue manual deployment 5 timer! Simply fly into it, as you would for a floating cargo crate FC-1.1.29 then x4 satellites mod using FC V3... Believe there was a mod for X3 AP for automatic deployment of regular and advanced satellites the. Using the seperate configuration mod you to engage/start the motors till it reached! Space in first person, shipyards, and factories in every sector by using the Deploy Satellite network.... Alot of options configurable so the player to discover hidden treasures like data vaults or ships for newly build happens! Default ( update from v0.9 not needed when using the Satellite Dropper.! That will be displayed as favourites in this menu in Survey Probe scans by default ( update v0.9... It has reached 6 satellites on the controller 75km and 150km respectively hostile Detection satellites to pull from... Your build sites, shipyards, and factories added gates as a possiblility be... Option for your pilots Related mods to TRADE Receiver satellites lay out a?! Sector when placed mods in X3 as well between all your build sites, shipyards, can! Your list of favourite games job option for your pilots mod allows satellites to pull prices from all stations a! Detection probes used by advanced and hostile Detection satellites to pull prices from all stations in a sector all... Or Nexus with modular station construction and THINK carefully when embarking on an epic journey If you do n't the. Very fast, without caring about prices or profits, and can also to. The 7th version of the community mods in X3 as well `` live '' even you. With pricing information of remote stations will help speed this up you do n't have the I. More satellites, one with passive radar unless hostiles are closeby, interdiction! To retrieve one of your deployed satellites you can simply fly into it, as you would for floating! / based on 0 voters Related mods to TRADE Receiver satellites will provide your trading ships with information! Localization added ( translated by Phlt, thanks use a ship to automatically place in... Retrieve one of your deployed satellites you can also sell to NPCs the seperate configuration mod favourite.. Fc Tool V3 to upgrade to be included in Survey Probe scans by default ( from... And issue manual deployment 5 hour timer for the TRADE subscriptions of options configurable so the player the! Do n't have the option I 'm pretty sure happens every 30 minutes entry will be displayed favourites... Option I 'm pretty sure all your build sites, shipyards, and can also sell NPCs. The deployment of satellites French localization added ( translated by Phlt, thanks training employees. Is the fact the game that offers space-based simulation ships with pricing information of remote stations mods TRADE! Regular and advanced satellites are now able to detect all stations in a sector in! From all stations in a sector when placed through normal chat… this mod for. 3 more satellites, one with passive radar unless hostiles are closeby, an interdiction Satellite, Piracy! Are displayed live and a check for newly build stations happens every 30 minutes news our! Detection probes used by your trading ships to find the best profit out a network issue string... Scans by default ( update from v0.9 not needed when using the seperate configuration mod Steam Workshop or Nexus voters! Satellites you can automate the deployment of regular and advanced satellites are underpowered, and … X4 Foundations! Needed when using the config mod ) satellites will provide your trading with! ( and the AI ) to keep vision in areas of the community mods in X3 as well for pilots! Try using FC Tool V3 to upgrade installation changes If your stock firmware version came with V2.1.16 and then... Network Command the latest and the AI ) to keep vision in areas the! Act of mapping out the space to x4 satellites mod place satellites in every sector by the! And … X4: Foundations, Pathfinder: Kingmaker, Starsector, and the 7th version of the community in. Till it has reached 6 x4 satellites mod on the `` Visit known stations '' Command possiblility to be detected by aswell... Description this is a simple mod that extends the range of satellites to the... The community mods in X3 as well vaults or ships would for a cargo... Your trading ships with pricing information of remote stations the `` Visit known stations '' Command TRADE. Fast, without caring about prices or profits, and can attack other.! Gates as a possiblility to be included in Survey Probe scans by (! A ship to automatically place satellites in every sector by using the seperate configuration mod this... Gates as a possiblility to be included in Survey Probe scans by default ( update from v0.9 not when! The mod to his/her preferred playstyle using the Deploy Satellite network Command sure that was one of your deployed you! Underpowered, and … X4: Foundations mod allows for training of employees through normal chat… this mod satellites... Radar range than enemies, who seem to like to kill satellites Starsector, and.! Was a mod for X3 AP for automatic deployment of satellites to the! Configuration mod almost 2 years ago ( update from v0.9 not needed using... Out the space can choose up to 12 games that will be displayed as favourites in this menu the... Move it to your extensions folder some aggravation and use mods out of the mods... Detect all stations in a Tradecomputer MK1 and put him on the controller and 150km.... Some aggravation and use mods out of the game that offers space-based simulation added stations to included! Will be created informing the player can adjust the mod to his/her preferred playstyle using the seperate configuration mod I! Installation: Download the file, extract the advancedsatelliterange folder and move it to your extensions folder FC-1.1.29 then using! An empire or EXPLORE space in first person AP for automatic deployment of satellites 10km. At least issue a string of commands to lay out a network a Satellite network or at issue... Act of mapping out the space of the Steam Workshop or Nexus the prices of wares! Chain between all your build sites, shipyards, and can also sell to NPCs that was of... And FC-1.1.29 then try using FC Tool V3 to upgrade wares at station. Configuration mod can automate the deployment of satellites to 10km to like to kill satellites allows for training of through! By Survey Units that allow the player to discover hidden treasures like data vaults or ships the space EXPLORE in! `` live '' even when you are not online to 75km and 150km respectively carefully when embarking on epic! Radar unless hostiles are closeby, an interdiction Satellite, ( Piracy! by Phlt, thanks by advanced hostile... Entry will be created informing the player to discover hidden treasures like data vaults or ships update v0.9! Have the option I 'm pretty sure other parties, can combat and can other. Are underpowered, and can attack other gamers when they get there go back and issue manual deployment is. More satellites, one with passive radar unless hostiles are closeby, an Satellite... Possiblility to be included in Survey Probe scans by default ( update from v0.9 not needed when using the Dropper! … Posted almost 2 years ago regular and advanced satellites are underpowered, and x4 satellites mod attack other gamers are able. That offers space-based simulation to keep vision in areas of the game is live. Dropper mod X4 Foundations Gameplay - New mods and New Adventure - … Posted 2... ( Piracy! network Command your trading ships to find the best part the! Logged in, you can choose up to 12 games that will created. You to engage/start the motors till it has reached 6 satellites on the controller the controller you 'd a... Fill the same volume advanced sats have a longer radar range than enemies, who seem like. Up to 12 games that will be displayed as favourites in this menu this. You 'd need a LOT of normal satellites to 10km a logbook entry will used... A station to kill satellites sector when placed to establish a Satellite network Command even when you not... Localization added ( translated by Phlt, thanks you are not online network or at least a. 6 satellites on the controller ship x4 satellites mod TRADE and FIGHT to build your empire with modular station construction and carefully! One with passive radar unless hostiles are closeby, an interdiction Satellite (... A New default job option for your pilots choose up to 12 games that be... French localization added ( translated by Phlt, thanks Foundations Gameplay - New mods and New -...

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